Deus Ex: Human Revolution First Impressions
Wednesday, August 24, 2011 at 10:29AM
Like a lot of the game-playing universe, I got my copy of the new Deus Ex game yesterday at launch. Unlike a lot of the game-playing universe I usually don't play single-player shooters. The marketing really got me on this one. Both the amazing cinematic and the game-play footage that is out there was really appealing to me.
Here are my first impressions, some spoilers included.
As soon as I got home from work yesterday I installed it and got busy. I chose the medium difficutly (I think it's called "Challenge Me". The easier level is "Tell me a Story.") and got to it. Soon I found myself in a firefight and yes, indeed, it's a little harder than easy. Given a little time to mess with the controls and get used to firing that gun and I was doing a lot better. Still not easy but definitely not impossible. I got creative and got through some of the early firefights. On one of them I got creative accidentally when shooting at a bad guy and I hit a poisonous gas tank. That killed 3 guys. Yay me.
The story progressed, and the game is very engaging. Once you get past the first stuff and you see the title screens you get your first "real" mission. You can choose lethal or non-lethal, and close-up or ranged. What you choose determines what weapon you get to start. I chose close-up non-lethal. I really enjoyed creeping and hiding and sneaking up on the bad guys. I made a lot of mistakes at first while I figured out what did and didn't make noise, and thus revealed me. Once I got that down, the game started to flow a little bit. I am very patient so I would wait until the perfect time to strike. Unless I didn't. The game accidentally turned lethal for my opponents when I pressed Q instead of tapping Q. The difference? Tap=takedown, Press=kill. Sorry, dude. I also ruined my entrance into a room full of baddies by accidentally equipping a pistol I had picked up rather than my stun gun and shooting the guy I had just snuck up on at the door to the room. hehe. Hi guys!
I'm not going to go into a lot of detail but instead I want to summarize what my experience was.
So after about 5 hours of play, I can tell you that I'm finding it very enjoyable and I am looking forward to playing more tonight. I really like that you can choose your own style of game play. The hacking mini game is engaging and the stealth game is very exciting to me. The shooter part is like most every other shooter. Having only a pistol so far has been interesting. I've still managed a few head shots even though shooting isn't a big strength of mine. The story is good and I like the ethical and moral dilemmas that are presented. There's even a form of diplomacy in game. In one quest I actually had to talk my way into a building. I was able to do so. The game let me know that if I failed there were alternate ways to complete the quest.
So good story, check. Fun game play, check. Art direction, check. Alternative game play, check.
Based on what I have done so far, would definitely recommend it. Expecially if you like story-driven shooters with game play options and a fun mini-game.
Genda |
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SWTOR Impressions from the Beta Weekend
To start with, I want to say congratulations to Bioware on making a game that makes a fantastic first impression. The production values are high. The voice acting is really good. The art direction is solid. And the systems, while lacking some quality-of-life niceties, seem pretty solid.
I can tell by listening to the reaction that many of my friends and fellow gamers have had that this is going to be a divisive game. Divisive how? Well I don't think many of the hard core, go go go go go, short-attention span gamers are going to like it much. This game is one that wants to make you stop and smell the roses. One of the guys that I play a lot of games with absolutely hated it. He's also one of those guys who is extremely achievement oriented (as in getting stuff done, not in-game achievements) and it drove him nuts. Frankly, that's OK because he tends to be a bit of a DB to play with. Many of my other gamer friends who seem to be more like me seemed to really like the game. And that's good, because that is the majority of what our guild is made from. So expect to get two different reactions to this from the hardcore and the, well, let's call them the less-hardcore gamers.
As for my personal feel for the game, it totally sucked me in. The iconic music and the great visuals were only a part of it. Gameplay was easy to learn and understand. Most of level 1-15 is a very high-quality tutorial. So much so that I wonder if their investment in this part of the game is justified or if like so many other games it will be mostly deserted in a few months. But being as it's not my money they invested (well maybe in a way it was) I'm not going to second-guess them too much.
Without getting into spoilers, I did want to say that it's really nice that every class I played had a nemesis in the story to deal with. It really helped to immerse me in the story and keep me on-task. The Smuggler one in particular pulled me way in. So for me, story is a winner.
Combat was fun as well. It mostly seemed responsive except times where there seemed to be some input lag. When that happened it was obvious and not just a fraction of a second. You would lose input for several seconds. My companion pulled my fat from the fire more than once.
The environment was fantastic and even though there were minor annoyances involved in the travel it felt good to be actually traveling again. It seems to give the world weight. I liked this. It also made me think before I started moving around to try to maximize my time.
Character development is second to none. And my character development I mean in the traditional book or story sense. This was to be expected. It's fun watching your character get more powerful too, and starting to look more and more like a badass. I hadn't planned on playing much with the Sith Warrior before the test but since I got to play him I kinda started digging him more. I'll definitely have a Marauder alt in my stable.
Character creation in the game actually means something here too. In most games you spend a lot of time making the front of your character look cool, then hardly ever see it again. In SWTOR you actually see the items and customizations that you have on your character in every story window.
I didn't try out the PVP because I am dreadful at it and at low levels I thought I'd rather spend that time in character advancement. I did get a chance to do some groups and heroic content and I did enjoy that very much. I would have liked a matchmaking system of some sort here but that doesn't exist in the game. I don't know if they have plans to add this later or not. Groups didn't seem to be very persistent. This may change at higher levels.
I did make a guild in the game and found the guild tools to be somewhat lacking. Maybe rudimentary by today's standards would be a fair way to put it. There didn't seem to be a way to change rank titles or change powers that I found at first. There are 5 default guild ranks; Guild Master, Officer, lieutenant, member, and recruit, I think it was. I didn't notice who could invite or promote. This is helpful information to have and maybe will be expounded on at launch.
Probably the best summary I could give you was that I logged in and started playing at 10A on Friday, and when I thought it was time for lunch at around 12, I looked up at the clock and it was 2:30. That is the kind of immersion I want from a game. I don't know how persistent that will be and I guess I won't until some time has passed. I can't imagine I would stay that engrossed in anything for any long period of time but I am interested in how it transitions from a new shiny to a "I want to play this every day" or not. The game is beautiful though, and it's obvious how much effort went into it. It posesses a high level of polish for a (pre)launch title.
I'm planning on playing the hell out of it. It's definitely the most interesting launch I have seen since World of Warcraft. Seven years is a long time to wait for something new. I do feel like Bioware raised the bar in a certain way. Some will argue that it shares it's core mechanisms with WoW. And that isn't far from the truth. You could counter that those mechanisms are what makes a modern MMO an MMO. But no one since Blizzard has moved the needle this much. I can definitly see the innovation in the game. It's not a revolution but an evolution. That's all most people are ready for anyway.
Hope to see you all in game!